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virtual bool | update (sf::Vector2f mp=sf::Vector2f(0.f, 0.f), bool pressLeft=false, bool pressRight=false, bool aboveHover=false)=0 |
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virtual void | draw (sf::RenderTarget &target, sf::RenderStates states=sf::RenderStates())=0 |
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The documentation for this class was generated from the following file: