8 #ifndef SSG_GUIBASE_HPP_ 9 #define SSG_GUIBASE_HPP_ 11 #include <SFML/Graphics.hpp> 17 virtual bool update(sf::Vector2f mp = sf::Vector2f(0.f,0.f),
bool pressLeft =
false,
bool pressRight =
false,
bool aboveHover =
false) = 0;
18 virtual void draw(sf::RenderTarget& target, sf::RenderStates states = sf::RenderStates()) = 0;
Definition: ElementBase.hpp:13